I had a whole lot of fun with the Typeracer post I made showing how the program itself had changed throughout its lifetime. What I didn’t mention (although is fairly obvious if you look at the code) is that Typeracer was my first real exposure to Rust. I went through a bit of the rust book and wrote a tiny compression tool that did a sort of run length encoding algorithm, but both of them were super simple and I really wanted something I could work on for longer to understand the language.
Hey folks. I’m Darrien Glasser, the main dev on the Typeracer project. The project has been going for almost a year and has been through some significant changes while doing its best to keep the core idea intact. Typeracer is a terminal typing game where the goal is to type out a bit of text from a passage as fast as you can. Recently we cut the 2.0.0 branch off and released it to the general public, and today we’re going to take a quick at where it started and how it has progressed over time.