2020-07-27 | 9min
My rust experiences over a year —
I had a whole lot of fun with the Typeracer post I made showing how the program itself
had changed throughout its lifetime.
What I didn’t mention (although is fairly obvious if you look at the code) is
that Typeracer was my first real exposure to Rust.
I went through a bit of the rust
book and wrote a tiny
compression tool that did a sort
of run length encoding algorithm, but both of them were super simple and I
really wanted something I could work on for longer to understand the language.
2020-06-27 | 11min
Typeracer through the ages —
Hey folks. I’m Darrien Glasser, the main dev on the
Typeracer project. The
project has been going for almost a year and has been through some significant
changes while doing its best to keep the core idea intact.
Typeracer is a terminal
typing game where the goal is to type out a bit of text from a passage as fast
as you can.
Recently we cut the 2.0.0 branch off and released it to the general public, and
today we’re going to take a quick at where it started and how it has progressed
over time.